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Crickets on your forums. Or a tsunami of Discord messages. For game developers, player feedback is a double-edged sword.

Sometimes, it’s radio silence. No one’s talking, and you’re left guessing.

Other times, it’s a flood from every direction. Reddit, Steam, Discord, Twitter — you name it.

Either way, you’re stuck. Unable to prioritize. Missing opportunities. Frustrating players.

But there’s good news: these problems are solvable.

How?

With the right tools and processes, and that’s what we’re going to explore by looking at how to collect and manage feedback from 10 different sources.

  1. 1. Player suggestion boards with in-built voting functionality: The best place to centralize, organize and moderate feedback
  2. 2. Communities (Discord, forums, Steam, etc): Get feedback where players talk
  3. 3. Social media & video platforms: Unsolicited honest feedback
  4. 4. In-game: Tapping into player feedback where it matters most
  5. 5. Support tickets: Getting more useful feedback from them
  6. 6. Emails: Add a link to get feedback
  7. 7. Competitors: Find feedback from similar games
  8. 8. Analytics: Good complement to written feedback
  9. 9. Surveys: Detailed feedback
  10. Conclusion: Your feedback management roadmap

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1. Player suggestion boards with in-built voting functionality: The best place to centralize, organize and moderate feedback

There are so many places that players tend to deliver feedback and suggestions, that once you start actively monitoring these platforms, you find yourself sorting through piles upon piles of feedback, duplicates, fluff and giving yourself a headache. 

That’s where dedicated feedback platforms like Feature Upvote come in handy.

These platforms provide a designated central hub to collect and organize player suggestions.

Players can submit ideas, discuss, add context, expand upon and vote on others’ proposals, making it easy to identify the most desired features.

And it comes with a host of features to make it easier to handle feedback en masse.

Moderation is a breeze with one-click ‘merge’ and ‘split’ options for suggestions. Plus, when players type in a new suggestion, they’re shown similar ideas to reduce duplicates from the start.

Most game developers keep their boards public for quick and easy user contributions. However, you can password-protect your board if needed.

A major advantage of feature request boards is their robust security and protection against voting manipulation compared to forum plug-ins.

For example, Feature Upvote has built-in detection and throttling of attempts at brigading. We also do our best to prevent comment spam.

✅ Pros

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2. Communities (Discord, forums, Steam, etc): Get feedback where players talk

Community hubs have been the backbone of successful games for decades.

They’re a powerful way to connect with your players, give them a voice and gather valuable feedback.

You can nurture your community on your own forums or use existing platforms like Discord, Reddit, or Steam discussions.

In the Minecraft’s forums example above, you can create sub categories to divide your feedback: recent updates, discussion, suggestions, and so on. This makes keeping track of feedback slightly easier.

A strong community can generate tons of insights and build a strong, engaged playerbase.

Just look at Minecraft’s community – it’s bustling with millions of posts and comments across different categories.

But community hubs only really work if you commit the effort needed to manage and moderate them. It’s usually up to you to prevent spam and voting manipulation.

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3. Social media & video platforms: Unsolicited honest feedback

Social media and video platforms offer a goldmine of player insights.

Players naturally discuss games on platforms like Twitter, Reddit, YouTube, and Twitch. They share clips, ask questions, and voice opinions about features, bugs, and desired improvements.

By monitoring these channels, you can gather valuable, unsolicited feedback.

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4. In-game: Tapping into player feedback where it matters most

Getting feedback directly from players while they’re immersed in your game can be incredibly valuable.

But where and how should you implement these feedback touchpoints? Let’s explore.

Where to gather in-game feedback?

Linking to surveys, forums or other feedback platforms or implementing simple pop up boxes, directly within your game can be a highly effective method of getting feedback from your engaged audience.

You can collect player input at various moments:

Each spot has its own strengths, so choose based on your game’s flow and what you want to learn.

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5. Support tickets: Getting more useful feedback from them

When a player encounters an issue, they submit a ticket detailing their experience. This creates a one-to-one interaction between your support team and the player.

While players might not always describe their problems perfectly, this channel allows you to dive deeper into their issues compared to social media or Discord.

You should also ask follow-up questions and gather more specific information to better understand and resolve their concerns.

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Email remains a powerful tool for connecting with your players. It’s a direct line to their inbox, making it an ideal channel for collecting valuable feedback.

Here’s how to leverage email communications to gather player insights.

Simply include a link to your feedback platform in your emails to players. This could be in newsletters, update announcements, or any other email, even payment confirmation emails.

Encourage players to click the link and share their thoughts or vote on existing ideas.

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7. Competitors: Find feedback from similar games

Want to get ahead of player expectations?

Take a peek at what gamers are saying about similar titles. It’s like having a crystal ball for your game’s development.

If you’ve got games in a similar genre, or with a similar audience, you can use their successes, failure and audience feedback to help guide your development!

Why it works

Analyzing feedback for games in your genre gives you valuable insights without the growing pains.

You’ll spot trends, pain points, and features players crave before you even start coding.

It’s a shortcut to understanding what your current and future players might want.

Visit their community platforms, forums, Discord, Reddit, feedback platforms, etc… and spend some time understanding what their community says, thinks and wants.

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8. Analytics: Good complement to written feedback

Analytics and in-game telemetry give you hard data on how players actually interact with your game, not just what they say they want.

You can track player behavior in-game. This includes things like:

These metrics paint a picture of what players enjoy and where they struggle.

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9. Surveys: Detailed feedback

You can ask users for feedback using either a pop-up survey tool or a form linked to from your website.

League of Legends has a ‘Help us improve’ link on their Community page, which takes you to a form.

Surveys are a good way to get granular feedback on your game. However, it can be hard work to get users to fill in surveys.

Another alternative to a survey and spreadsheet is a survey and Trello. Use an online form to gather feedback and then automate the creation of a Trello card each time a form is completed (with Zapier if no such integration exists).

For more help with this option read this article by Sian Jones: using Typeform and Trello to get feedback from non-product colleagues. It’s targeted at product managers rather than games developers, but is still relevant.

How much this option costs varies depending on what survey tool/form you use. SurveyPlanet, for example, expects you to have a pro account to export data.

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Conclusion: Your feedback management roadmap

Now that you’ve explored various feedback channels, it’s time to put this knowledge into action.

Follow this roadmap to create a robust feedback management system:

By systematically working through these steps, you’ll create a comprehensive feedback ecosystem.

This will not only improve your game but also strengthen your relationship with players.

Effective feedback management is an ongoing process.

Regularly review and refine your approach to ensure you’re always in tune with your players’ needs and desires.

Get things rolling today, and you’ll be well on your way to making data-driven decisions that truly resonate with your gaming community, improve your game and your players experience.

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